A short story game about a night shift in a small town. Two evenings long.
Short reviews of puzzle, card and casual games — with the things the store page leaves out. FISHIN' FRENZY.
Read the review «FISHIN' FRENZY» →
Adventure · 4.5★
We count how often ads interrupt play and what the paid version actually removes.
Every review says plainly whether the game works on a plane or a train without signal.
A review only goes up after at least a week with the game, not after ten minutes of the tutorial.
How much space it takes and how quickly it drains a phone — both are in the review.
A short story game about a night shift in a small town. Two evenings long.
Build a small outpost and defend it. Thoughtful, slow, and fair with your time.
Rebuild broken radio circuits. Hard from the start and honest about it.
A gentle point-and-click adventure set over one summer in a harbour town.
A pocket role-playing game with a real story and turn-based fights you can pause.
Iron Frontier is a base-building strategy that does not run on timers. You lay out an outpost, plan defences and watch waves test them — then rebuild smarter. Nothing waits behind a clock.
Seven games you can start and finish without a calendar reminder.
Where the space actually goes, and what is safe to delete.
Twelve months after the reviews, only four survived on our phones.
What still works on a plane, a train or a basement flat.
«A short story game about a night shift in a small town. Two evenings long.»
«Build a small outpost and defend it. Thoughtful, slow, and fair with your time.»
«A minimal line puzzle with a thousand levels and very little else.»
No. We buy every game and every in-app purchase we write about, and we do not run sponsored posts.
Readers suggest most of them by email. The rest come from what we see people playing around us.
A short quote with a link is fine. For anything longer, write to us first.
A number without an explanation tells you nothing. We give a short verdict instead, and say who the game is for.